Kulebra and the Souls of Limbo Nintendo Switch Review

  • Price: $19.99 USD (currently on sale for $17.99 until May 30th)
  • Developer: Galla Games
  • Publisher: Fellow Traveller
  • Release Date: May 16, 2025

A review code was kindly provided by Fellow Traveller on behalf of Galla Games. We thank them for allowing us to cover something they’ve worked so hard on.

Rated E 10+, gun violence in Chapter 2, discussion of the afterlife

I’ve been keeping an eye on Kulebra and the Souls of Limbo for a few years now, and eagerly anticipated its release on Switch. Now Kulebra has slithered onto the console, and I can’t wait to check out this serpentine papercraft adventure game!

His new appearance has him feeling…“rattled.” 🐍 😉

Kulebra wakes up in an unknown location as a pile of bones. Exploring his unfamiliar surroundings, he discovers a suspicious “Old Lady” bird tied to a boulder with vines.

Using Kulebra’s roll ability, you can smash into a tree that has scissors stuck in its branches to add it to your inventory. With point & click elements, you can use, combine, or examine the items in your inventory.

Once you’ve freed the Old Lady, you’re given a “handy dandy” notebook to document information you learn about the characters you meet. She tells you that you’re in Limbo, a place that lost souls cannot leave until they’ve resolved their unfinished business.

Apparently, most beings in Limbo repeat each day; they’re stuck in a time loop. They only keep memories of events that are connected to powerful emotions or actions. Kulebra is what’s known as a Bright Soul, meaning that he remembers what happens in each loop.

As a Bright Soul, Kulebra is capable of banishing the darkness from the “poor unfortunate souls” he encounters. When you do something that impacts someone’s life, it leaves a mark on their soul, and they’ll remember meeting you as well as what you did for them.

Since every day is the same, people will keep doing the same things in the same location at the same time. To help them, you’ll need to find out what they need and figure out where you need to go at the right time to find the person or item that will resolve a lost soul’s problem.

If you don’t get there in time to get what you need, you can just go to a bench and choose to rest until that time of day comes around again. Figure out the right item(s) to use, pick some locks, and/or find clues to the passwords you’ll need to unlock a door or chest. You’ll complete side quests and discover collectibles using a combination of these methods.

Eventually you’ll get to the point where you’ll have to advance the main storyline, and there are additional “mini games” of sorts for story quests. I found some of those tasks confusing and somewhat stressful.

There’s one mini game involving targets at the end of Chapter 2 that gave me so much trouble. I kept having to retry it over and over again because the other character in the scene had difficulty with a task, so I didn’t get what I needed to do until I finally recognized a pattern. 😅

Chapter 2 also introduces the stealth sequences, where you have to sneak around without being seen. I’ve never been great at those, particularly because tense situations in media tend to make me nervous in real life. My heart rate went up in some spooky scenes with the purple characters in the dark! 😂

I did fail the mini games mentioned in the last 2 paragraphs a lot – almost to the point where I worried I wouldn’t be able to advance. I think it may have been helpful to offer a “skip” option after a player fails a certain number of times so they can move on if they’d like.

To be fair though, you do get to retry the mini games you fail, and I did enjoy the rest of the point & click style gameplay. One of my favorite mechanics was confronting the Dark Soul at the end of each chapter; these are lost souls who refuse to confront their fears to the point that they become aggressive and turn into a Dark Soul.

The game really requires you to pay attention to detail, as the Dark Souls will all ask questions about their situations that will cause you to be drawn into the darkness should you answer wrong. Some of their questions are trick questions, too! (You can attempt these confrontations again if you mess up.)

By purging the darkness from these souls, Kulebra helps them move on. Each chapter tells a story about the reasons a soul has to remain behind. I think that the first 2 cases were probably the strongest. The third case was a little more ambiguous – I wasn’t as clear on what happened in the backstory there.

I was a little surprised when the credits rolled after Chapter 5 because I didn’t think the overarching plot was resolved. It felt like the final confrontation was a little rushed, and we didn’t find out much about Kulebra and his background.

There is an epilogue after the credits where you can complete any leftover business. I couldn’t figure out a quest involving a bottle, and there was a character in the hotel who said they needed my help as well.

Most of the quests were pretty straightforward, but there were a few that took me some time to figure out. Besides my difficulties with a few mini games, I enjoyed the puzzles. I think the story could have been stronger, but I did really like the characters; they’re all so cute and colorful!

Krow is probably one of my favorites. He’s a mail carrier for the “Wing Union” who frequently appears to help you out and give you advice. I absolutely loved the animations when he removed things from his bag or the confetti explosions when he appeared.

The character designs are a major strength; the designs for the antagonists – the Dark Souls – in each chapter are also quite vibrant in their own ways. And the tableaux depicting their struggles are just as beautifully crafted. I adored the art style, and they included nice little details in the backgrounds, such as the family photo on the wall in the flower shop.

Kulebra and the Souls of Limbo does indeed have a lot of “soul.” It has its frustrating moments here and there, but overall it’s a very charming experience. With over 10 hours of gameplay, it’s quite satisfying without “constricting” a lot of your time. 🐍

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