- Price: $24.99 USD
- Developers: Different Sense Games, Lazy Bear Games
- Publisher: Twin Sails
- Release Date: September 24, 2024
A review code was kindly provided by Sandbox Strategies on behalf of Different Sense Games, Lazy Bear Games, and Twin Sails. We thank them for allowing us to cover something theyâve worked so hard on.
Content warnings: child abuse, abduction, murder, mental health issues,

I really enjoy turn-based RPGs, and itâs even better if thereâs monster-taming involved. So I was excited to check out Bloomtown: A Different Story, a game set in 1960s America that meets the above criteria and adds social elements to the mix.
Brother and sister pair Chester and Emily are traveling to Bloomtown to stay with their grandfather for the summer due to some family issues. Naturally, theyâre not thrilled with this decision, but thereâs not much they can do about it.
They meet their surly grandpa, who puts them straight to work. (Because of course he does. đ) When they finally get a chance to wander around town, they discover that kids have been disappearing. Emily finds herself in the Underside, a place where demons lurk, and stumbles upon the missing girl.

Emily dreamt that she made a contract with Lucifer to save Bloomtown; this agreement gives her the ability to subdue and command demons. But sheâs not prepared for the big boss responsible for the abductions yet, so she must flee.
As she tries to find out more about the missing girl so she can return to the Underside to save her, Emily adds Hugo the talking corgi and local girl Ramona to the party (and Chester tags along, too). Somehow Emilyâs contract seems to apply to the people – or pups – with her, and they can handle demons as well.
Our team investigates these phantasmal felonies in the real world and in the Underside. Exploring the Underside dungeons, youâll have to solve some puzzles and fight demons to make your way to the end and finally catch the culprit for your current investigation.

Personally, I didnât find most of the puzzles too difficult. There are quite a few that require math to advance, but I was never a math person and figured them out pretty easily. I had more of a hard time navigating areas like the second dungeon than I did with any of the puzzles.
When it comes to the combat, you wonât have to worry about random encounters as enemies appear on the overworld. There are a limited number of enemies in dungeons, but they respawn when you return to the Underside on another day. Only a handful respawn in the same trip if you go to different rooms and come back.
The game has 2 difficulty levels (normal and hard). I played on normal difficulty and didnât find battles too challenging. Each party member has an unchangeable âguardianâ demon, and they can equip one more demon to supplement their abilities.

As mentioned above, battles are turn-based. Emily and her friends all have a melee attack, ranged attack, and then magical abilities from their demons. You can easily check enemy weaknesses and use them against them; you need to hit every enemyâs weakness and âdownâ (temporarily incapacitate) all of them.
At first you wonât have much variety in terms of which elements you have access to, which is why itâs important to down demons and subdue (capture) them. Every single enemy has to be downed for the subdue command to appear. I did figure out that if I didnât have the right spell for one enemy, I could defeat them and down the remaining demons to subdue them.
When you try to subdue a demon, you have to roll dice based on a percentage connected to one of your social stats (i.e. charm). If you fail you donât get another chance with that individual demon in that battle, but you can still try to subdue one of the others.
I really like that we can subdue multiple demons in the same battle. We canât subdue demons that are at a higher level, but that does make sense. My only real complaint about subduing demons is that we donât get access to previous Underside dungeons, so if you forget to grab one of your favorite designs you canât go back and get it after finishing that part of the storyline.
Your party members and their guardian demons will level up, and you can choose new abilities for the guardians at certain levels. For your secondary demons, you must rely on fusion to strengthen them.

Fusion doesnât work the way youâd expect; here you take the base demon and sacrifice multiple demons to give it more experience and level it up. You donât fuse demons and get a new demon as a result – itâs more like a sacrificial strengthening ritual than fusion.
I did wish theyâd made it so we could have demons inherit skills from the sacrifices, but instead the demon has the chance to learn a new ability or gain a new elemental resistance after they level up through âfusion.â You might not get a new ability after fusing demons; Iâd reload my save so I didnât waste my limited stock of fusion fodder.
Thereâs a limit to how many abilities your demons can learn through fusion. The max level for your demons is 15, and I believe itâs the same for Emily and her team. Grinding isnât really necessary, which I can appreciate.
I donât remember seeing the door to the fusion center in dungeons, so unfortunately you can only level up the party members and their guardian demons while in the Underside. Youâll have to wait until you return home for the day to strengthen the secondary demons.
Gramps limits Emily and Chesterâs adventure time by establishing a 10 PM curfew, so you need to head to the Underside before around 9:30. (You have as much time as you need once in the dungeons.) The good news is that the clock is fairly slow, and there are fast travel options in both the Underside and the real world.
I really appreciated how detailed the map was, as it marks your current position, the location of quest events, and allows you to fast travel to places and people. Thereâs a decent amount of activities in Bloomtown besides Emilyâs main pastime (being a meddling kid).

At the beginning of the game you put some points into Emilyâs social stats: smarts, charm, guts, and proficiency. They come into play in and out of the Underside. Even in social situations, your fate depends on the dice rolls. Are you charming enough to convince grandpa he said he didnât want his change back? đ°
If luck isnât on your side, youâll miss out on an item or cash, so youâll want to work on your social stats to get the most out of the game. Examine items and do good deeds such as watering a neighborâs plants to increase your smarts or charm.
Reading books – purchased or borrowed from the library – will impact a different stat depending on the subject matter. It takes a few hours for Emily to finish most books; it might have been more interesting if theyâd given us some excerpts from these books because we can only watch her read.
There are quite a few locations where Emily can sit and read for a few hours. You can read and craft useful items such as lock picks or fishing bait in her room. Tend to your garden every day and use the produce to cook healing items.
Money can be pretty tight at first, so youâll want to work to earn some cash to spend on seeds or equipment. Apparently the main storyline doesnât have a time limit, so you can spend more time building up your stats and funds.
Besides the main quest, you can also complete side quests for the residents of Bloomtown. Unfortunately, there is not a manual saving option; the game only auto saves for you. Itâs possible to fail some quests and miss out on their reward due to poor luck with dice or the wrong choice.

Now, with clear inspiration from Persona, youâre might wonder if there are social links. And the answer would be yes – in a more limited capacity. Spend time with Chester, Hugo, Ramona, and another character, and get to know them better. Being antisocial in Bloomtown means missing out on great passive abilities that are extremely helpful in battle.

I really liked most of the writing. The kidsâ points of view were often extremely entertaining, but theyâre also capable of taking things seriously – which is necessary considering the severity of the crimes committed by the bosses in the game.
I think they rushed the ending because as soon as I finished the third and final dungeon they started a major event that leads to the end of the game. In my opinion, the situation with the third boss needed more closure. I also didnât think that they resolved the Lucifer storyline or the situation with Emilyâs family in a satisfactory way.
Thatâs not to say that I didnât enjoy the story as a whole, though. I did have a couple of issues with the game, such as the loading screens between different sections of Bloomtown, and the frame rate dropped on me a few times.
Some of the gameplay could have used an explanation, or been explained better – at first I didnât understand that every demon needed to be downed to subdue one. There are a few things Iâd change, like the saving system or the stressful chase scene (that had checkpoints, to be fair, but still). I was disappointed that there isnât a New Game+ feature.
While Bloomtown: A Different Story isnât perfect, I still had a really good time with it. Some people have described it as a combination of Persona and Gravity Falls, which I can totally see.

I found the graphics quite charming, and the soundtrack – with vocals – very well might be my favorite video game soundtrack this year. It was refreshing to have a game set decades in the past. I had fun running around town, and I really liked all of the characters in my party (especially Hugo the talking corgi).
If you enjoy RPGs with monster taming and social elements like me, I would recommend it. I spent about 25-30 hours playing Bloomtown, and I enjoyed it enough to want to play it again.

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